[right]Category: History[/right]
[size=14pt]The new server will be launched at:
Sunday 17th June 2012 - 09:00:00 AM GMT
Project City Build was founded on October 19th 2010 as a classic server the day after one of its founders _andy was banned from the Big Build For Fun server for no reason. It was at that moment when _andy along with _specialk decided to create their own vision of how a Minecraft server should be run; a large active community, with friendly staff who are not ban trigger-happy.
In the following months, Project City Build grew to become one of the most active classic servers going round. The classic server had a guest map called Flat-grass whilst the main map was named Big City. The server had an emphasis on building realistic looking cities and was featured on various Minecraft blogs and gaming websites. This first iteration of the server saw the introduction of two new admins; Kyle8910 and TKPenalty.
But in January 2011, our service provider mysteriously lost all our data and our offsite data. At the time, Fatso12321 was running a fallback server for our community whenever the main server was offline and took over running the classic server whilst _andy and _specialk took a break from Minecraft.
On Febuary 18th 2011, _andy and _specialk returned with a brand new server. Running Minecraft Beta 1.2_02, this server marked PCB’s transition from classic to survival multiplayer.
This server was a hybrid between survival mode and creative; players had the resources if they wanted to build structures but also had the opportunity to play a true survival mode. A new version of Big City was built, with many of the classic server’s buildings recreated. Notable towns included, Sandy Point, Paradise Falls, Forsyth and Milton.
On September 17th 2011 in time for the Adventure Update, PCB split from two servers (classic, SMP) to three servers. The SMP server was moved to separate creative and survival servers to enhance the game-play experience. New towns were established in both servers, with notable builds from Filipenis and his sprawling realistic road systems. Big City 2 was also created, improving on the designs of the last two versions.
On June 17th 2012, PCB will enter the next phase of its life.
Over these last few years we have changed service providers, refreshed maps and changed the game-play countless times. But one thing has never changed; the players that have joined us at various stages of PCB’s life are still here with us to this day and that is what makes it worth being part of this community. If it were not for the passion and dedicated shown by everyone who has ever been a part of this community, PCB would not be here.
Thank you to everyone who has made PCB the place it is today. Let’s see what the next year has in store for us…